“For example, you obviously you have the head, core, arms, and leg parts of the AC. “The main thing we focused on in AC6 was to make sure that this customization element is not just about the parameters going up and down and numerical values we want to reflect these changes in customization in the way the game and action feel as much as possible,” said Yamamura. The developer says it’s building on and fine-tuning the franchise’s familiar customization. “Say you activate Assault Boost to make your approach while using machine gun fire and a missile salvo to stagger the enemy, then use your pulse blade to score a direct melee hit once you’re up close.” “Assault Boost is an offensive action that helps close the gap between enemies and lets you quickly go from long distance to close range,” Yamamura said. New gameplay features include the new Assault Boost, a button-triggered skill that lets you instantly switch between long-range shooting and melee. These structures cover a planetary surface wracked with extreme cold and contamination in the aftermath of the great disaster, and the player will be exploring these various environments as they proceed,” game director Masaru Yamamura explained to PlayStation blog. “It’s an intricate and multi-layered world, brimming with mega-structures and enormous underground facilities built by its former inhabitants. FromSoftware / Bandai Namco Entertainment
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